![]() There are also several mistakes during quests which hinder your success and waste your time. Some battle sounds are exaggerated and can become annoying.Įnjoyment: The game is far too hard to be enjoyable, even on the easiest setting. Sound: Most of the sound is good, especially the voice characterizations. Graphics: The action graphics are small and poorly drawn while the non-action (useless) graphics are detailed and large. As it is, it is a game that takes too much time to get anywhere. If heroes could hire more mercenaries for quests, the game might become easy enough to be enjoyable. Overall, Rage of Mages II: Necromancer is an average game with average graphics and average action. Players can then sell these items to buy stronger weapons, armor, and magic, which is a big plus. The hero can also collect weapons, money, and armor from slain enemies and fallen comrades. Players can choose to be male or female when selecting a character. There are also some bugs in the game, as characters will tell you to go one way for a quest when it is actually available in the opposite direction.Īlthough Rage of Mages II has several drawbacks, it also has a few positives. Attempting each quest several times is good practice, but Rage of Mages II is simply a game that is too difficult to be truly enjoyable. When playing Rage of Mages II on each of the three difficulty levels, most will find even the "easy" setting to be very hard. Warriors are much better choices during the character selection stage of the game. Mages have more magical skills than warriors, but that does not mean much if they die during a quest. Compared to warriors, they are incredibly weak and can be killed quickly in battle. While players can choose to be either a mage or a warrior, there is almost no reason to select a mage. Traveling in a band of three or four means that a pack of squirrels or a larger band of mages and soldiers can easily defeat you. In reality, you'll only be able to hire one or two mercenaries for each mission, getting occasional help from characters who decided to tag along. Reading the manual gives the impression that the player-controlled hero can hire huge bands of mercenaries to fight during each quest. The action in Rage of Mages II is its biggest disappointment. The voice characterizations of each hero and mercenary are done well, but they do not add much to the game. The effects of arrows flying and swords clashing are good, but the grunts of humans in battle can be annoying. The sound in Rage of Mages II is average. The only interesting aspect of the presentation is the way enemies rot after you slay them. Movements are not realistic, and the graphics during adventure scenes are quite small. Graphically, Rage of Mages II is pedestrian. There are only a few options the Sorcerer has to buff the party.Rage of Mages II: Necromancer is a role-playing game that is short on fun and long on difficulty. Picking too many CC effects and damage multipliers can leave you with a hard time on CC immune Champions and Bosses. While Sorcerer can withstand melee attacks with Defensive Skills for a short duration, prolonged exposure is not recommended as the class is simply not built for it. Mana is a precious resource and needs to be used wisely for maximum efficiency during combat. ![]() With skills like Hydra, Blizzard and Firewall, the Sorcerer can lead enemies to their death while gathering more monsters at the same time for efficient farming. While not designed to be as durable as the Barbarian, skills like Ice Armor, Flame Shield and Teleport to name a few, can make the Sorcerer a deceptively hard target to kill. Between Evade, Teleport, and Legendary Aspects, the Sorcerer is a true master when it comes to getting out of danger. The CC capability of the Sorcerer to lock down enemies makes for a destructive combo with Legendary Aspects that grant additional damage. The Sorcerer's ability to dish out damage through AoE (Area of Effect) skills in unmatched with Core & Mastery Skills. ![]()
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